![]() They drag foes into one-on-one conflicts, compelling them to focus their attacks away from weaker companions. The requirement of already having a level 55 character in order to create a death knight was lifted in patch 6.1.ĭeath knights engage their foes up-close, supplementing swings of their weapons with dark magic that renders enemies vulnerable or damages them with unholy power. Originally, only one death knight could be created per realm per account, but this restriction was lifted in patch 5.3. However, death knights of allied races and pandaren instead start at level 10 and are sent directly to Stormwind or Orgrimmar. Each death knight of the game's original 8 races begins at level 8 (55 prior to Shadowlands) in a phased, instanced area known as Plaguelands: The Scarlet Enclave. Firstly introduced in Warcraft II, then as a hero unit in Warcraft III, the death knight is the first hero class of World of Warcraft, introduced in the Wrath of the Lich King expansion. ĭeath knights, often abbreviated to DK, are melee fighters that wield dark magic and runeforged weapons. The Lich King's first words to a new death knight. ![]() I have granted you immortality so that you may herald in a new, dark age for the Scourge.” Any extra Expertise above the cap does not provide any benefit.“All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight. In order to never have a skill be dodged or parried the Expertise needed is 26 (6.5% or 214 Expertise Rating). It is, however, still important to obtain the cap for not only your own damage but also for the Ghouls' damage. The Expertise Cap is less important for Unholy Death Knights as the majority of damage comes from spells. Haste is important to generate more Blood-Caked Blade attacks and both the Summon Gargoyle and Army of the Dead benefit from the current Haste value that the Death Knight has at the time of casting. The Ghoul pet summoned with Raise Dead is a significant portion of damage as it is now permanent with Master of Ghouls and benefits from the player's stats with Ravenous Dead. Strength is very important and is the reason why Unholy scales better than Frost. ![]() 885 Hit Rating (27%) for off-hand auto attacks.446 Hit Rating (17%) for more spell damage from Blood Boil and Death and Decay.Hit Rating is still an important stat above the skill attack cap, increasing it to higher thresholds will also improve damage. The Frost talent Nerves of Cold Steel (for dual-wielding) and the Draenei passive Heroic Presence reduce the hit rating needed from gear by 3% and 1% respectively. Otherwise, here is a high level breakdown:įor Unholy Death Knights 263 Hit Rating (8%) is the minimum amount required to ensure attacks with skills always hit. If you want our most robust discussion on stat priority for Unholy DKs, see here. ![]() Players need to make sure that they achieve specific stat thresholds, such as Hit Rating and Expertise, and then they can focus on increasing other stats. The stat priority outlined below ranks the stats to help players decide which item is a better choice. Being a "stronger" buff means that Death Knights who do not have the glyph can't use Horn of Winter to generate Runic Power unless using the following macro: It is generally useless as Horn of Winter is used to generate Runic Power whenever there is a break from casting other abilities. Many players make the mistake of taking Glyph of Horn of Winter. The three Minor Glyphs that are almost always seen for Unholy Death Knights are Glyph of Raise Dead for a minor improvement in inventory management, and Glyph of Pestilence for a significant range increase to Pestilence and Glyph of Blood Tap to help reduce taking damage when using Blood Tap.
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